
For this example, memory panels have been painted white, black, and red, and tick buttons have been painted white and black. Each memory panel should have a different color, and each tick button should match the color of one memory panel.
Change the colors of the memory panels and tick buttons. Click the math block until it switches to the = function. Added Challenge Mode with 40 Master Mechanic Trials levels. Gas Engines and Electric Engines can now optionally consume fuel. Mountable Spudguns can now optionally consume ammo. Leveled Interactive Parts can now be used. Added Chemicals, Water, and Water Container. Added Character Spawner, Goal Block, and Small Goal Platform. Completing all Master Mechanic Trials now unlocks the new Stuntman outfit. Added 10 new Challenges to the Master Mechanic Trials. In the game files, Challenge Mode assets include water from Survival Mode, currently used in the last 10 challenges of the Master Mechanic Trials. The currently unused Straggler audio logs confirm the existence of a moon and a moonbase on it, but the only thing it indicates is that there is a crew present at the base and that communications with it are down. This may suggest that the Challenge Mode facility takes place on the on the moon orbiting the planet where Survival Mode takes place.
The ambience track in Challenge Mode is referred to as "Lunar Factory" in audio files of the game. Golf mode was finally made in its full glory as a Custom Game mod in 0.6.0. Initially, Challenge Mode was supposed to be golf focused, this was changed since it did not fit as a mode concept. Challenges can be uploaded onto the Steam Workshop.
The Challenge Builder is used to build Challenge maps.
If the "Client Toilet" setting is enabled, each guest player spawns with a Toilet as an additional seat. Only the hosting player can reset and restart challenges. Completing all fifty of them unlocks the Stuntman outfit.Ĭhallenge Mode supports up to four players. The set of official Challenges is known as the Master Mechanic Trials.
Pressing F5 (by default) resets the challenge, respawning players at Player Starts and restoring any built creations to the Build Platform. Mechanics who fall off the map will be moved to a Player Start. Ability to play community-created Challenges via the Steam Workshop. Limited Parts, Blocks, and Interactive Parts.
Cannot take damage or die, unless the "Health" challenge setting is enabled.